10 Best Shooting Sticks For Hunting
Updated on: June 2023
Best Shooting Sticks For Hunting in 2023
Primos Trigger Stick Gen 3 Series – Jim Shockey Tall Tripod
Primos Trigger Stick Gen3 Monopod Camo 33-65"

- Hunting range gear monopods
- Made of the highest quality materials
- Another great Primos product
Vanguard Scout B62 Bi Pod With V Shaped Rotating Yoke, Quick Flip Leg Locks, Foam Hand Grips

- Lightweight aluminum alloy gun pod features rubber V shaped yoke
- V-shaped yoke swivels 360 degrees allowing shots from any angle
- 20mm aluminum alloy legs. Folded height: 22 1/4". Extended height: 62". 4 sections. Weight: 1. 10 lbs.
- Quick release leg clips allow legs to be extended and locked securely into place easily
- Bi pod includes cushioned foam hand grips, adjustable leg strap, and rubber tipped feet
Vanguard Scout M62 Gun Pod With V Shaped Rotating Yoke, Quick Flip Leg Locks, Foam Hand Grip With Wrist Strap and Carabiner

- Lightweight aluminum alloy gun pod features rubber V shaped yoke
- V-shaped yoke swivels 360 degrees allowing shots from any angle
- 20mm aluminum alloy leg. Folded height: 22". Extended height: 62". 4 sections. Weight: . 57 lbs.
- Quick release leg clips allow legs to be extended and locked securely into place easily
- Gun pod includes cushioned foam hand grip, wrist strap, and rubber tipped foot
Allen Company Backcountry Adjustable Monopod Shooting Stick, Black, 61"

- Height adjusts to 61" tall
- Removable v-top
- Removable wrist strap
- Steel stick tip for hard surfaces, rubber crutch tip for dirt and soft surfaces
- Comfortable foam hand grip
Allen Company Shooting Stick, Monopod, Adjustable in Height (21.5 to 61 inches), Aluminium, Hunting Accessories, Black (2163)

- Lightweight aluminum gun monopod features V shaped yoke
- Gun pod includes padded foam hand grip and wrist strap
- Quick release leg clips allow legs to be extended and locked securely into place
- Black matte finish aluminum body
- Adjusts in length from 21. 5 to 61 inches
- Also works great as a camera staff
- included components: Hunting Range Gear Monopods
Bog Havoc Shooting Stick Bipod with Lightweight Aluminum Design, Twist Locks and USR for Hunting, Shooting and Outdoors, Black (1100478)

- DIMENSIONS: 20" - 40" of height adjustment and weighs 1. 13 lbs
- VERSATILITY: Can be used in the sitting and kneeling positions and the head rotates 360 degrees
- RELIABLE: Patented USR provides ultimate stock stability, while the quick, twist lock legs allow for quick deployment and adjustment
- SECURE: High density foam grip allows for a solid hold in all situations
- DURABLE: Constructed of heavy-duty aluminum
- GUARANTEED: This product is covered by a Limited 1-Year Warranty. For questions or warranty contact us at [email protected]
Primos Hunting Trigger Stick Gen3 Bipod Camo, 24-62 Inches

- New Quick Detach Yoke System with Integrated Lock
- New Contoured Grip with No-Slip Backbone
- Strengthened Rotating Joint for Smooth Panning
- New Heavy Duty look with Dark Earth Accents
- Adjusts from 24″ to 61″
Firefield Monopod Shooting Stick

- Cork grip
- Shooting Rest
- Camera compatible with standard bolt
- Adjustable height
- Grip on all surfaces
Vanguard Quest T62U Shooting Stick. Tripod, Bi Pod, Gun Pod All In One With Removable U Shaped Yoke, Quick Flip Leg Locks, Foam Hand Grips

- 3-n-1 shooting stick: Tripod, Bi-pod and Monopod
- Removable U-shaped yoke
- Quick flip lever leg locks
- Soft rubber fins help secure your weapon
- Light weight aluminum construction (weight: 2.2 lbs, folded height: 27.5", extended height: 62")
Sniper: Ghost Warrior Review: Stealth Game or Run and Gun Game?
'Sniper: Ghost Warrior' review for PC and Xbox 360. Complete review without spoilers.
Sniper
The most important part of the game is of course sniping and that works perfectly fine. Not like most games, and this game you have to take into account the distance, wind and your own breathing. Overall, the sniping is a satisfying experience.
There's also a bullet cam. The bullet cam follows your bullet if you get a headshot. This looks really cool and is very satisfying.
You also have a pistol with a silencer and some throwing knifes. You can use to pistol if enemies have seen you and come running towards you. The throwing knifes are for completely silent kills at a short distance.
Not only sniping
For variation sometimes you will leave your sniper gun at home and the game changes into a "normal" first-person shooter. Here, you just need to kill everybody you see with a machine gun or pistol. This part of the game doesn't work like it should, because you have to aim really, really precise and it doesn't go smooth. Because of that, you often have the idea that your shooting blanks.
Stealth game?
Like you probably expected, in Sniper: Ghost Warrior you have to complete the levels carefully and try to go unnoticed. As a sniper, you have a special suit so you won't be seen if you are hiding in the bushes. While playing the game, I often had the idea that I was wearing a light yellow suit so everybody could see me. It often happens that I was noticed, even though I was hiding when on the ground in high grass or thick bushes. Sometimes my enemies even saw me through hills or from really big distances, no matter how good I was hiding myself.
This also causes another problem. I often had no idea who was shooting at me. The enemy could see me, but I couldn't see the enemy at all. So I had to stand up and see who's firing bullets at me. I don't think that's the purpose of a stealth game.
These problems really ruin the game and that is really a shame. If they spent more time fixing these problems than making the environment (which is really good, especially in comparison with the gameplay), it would be a great game. But right now, it's more like I'm playing a run and gun game instead of a stealth game.
Even more problems
The game has some more small, but really annoying problems. Sometimes you need a break to go to the bathroom for example, so you pause the game. But if you want to continue playing after that, it often happens that you for no reason stand up when you were lying on the ground before. This can cause a lot of trouble, because enemies can immediately see you. Also sometimes you're required to jump, thus immediately giving away your position.
You also have a map in your HUD, where the locations of enemies are marked. The color combinations are really badly chosen. Because of that, it is almost impossible to see where the enemies are located precisely and the map is as good as useless.
The storyline is nothing special either. Same goes for the audio, except for voice acting, which is nicely done.
The environment
The graphics and the environment are really good and big. But big is a little bit misleading, because you can't use a lot of it. You have actually almost no choice in how you get past/take out your enemies. One time I was stuck because I had to infiltrate a heavy guarded camp. I tried sneaking through using a river to get past it and it looked like I could go on land on the other side, but that didn't work out. Then I tried from the other side through thick bushes and... I got stuck again. So I had no other choice than to go through the middle. The game decides the route and you have absolutely no control over what path you take and that is really a pity.
Multiplayer
You probably didn't expect it, but Sniper: Ghost Warrior has a multiplayer mode. I can be really short about it: it doesn't work correctly. In every match everybody just plays with their pistol and it's just being played as a "normal" first-person shooter. No-one uses their sniper rifles and the maps aren't really suitable for sniping either. They are just three different modes and only six maps to play on. The multiplayer is just an extra that you can't really use.
Conclusion
+Sniping
+Realism
+Great concept
+Beautiful environment
-Bad stealth
-Storyline
-No control of where you go
-Bad multiplayer
If you like sniping and don't mind all the bugs you will encounter, this is the game for you.
5 out of 10
Platforms: Xbox 360, PC
Price: $40 for Xbox 360 and $38 for PC
System Requirments for PC:
o OS: Windows® XP (SP3) / VistaTM (SP1) / 7
o Processor: 3.2 GHz / AMD Athlon 64 3500+
o Memory: 1GB for XP / 2GB for Vista and 7
o Graphics: Nvidia 6800 or ATI X1650, 256 MB RAM, Shader Model 3.0
o DirectX®: DirectX® 9.0c
o Hard Drive: 6GB
o Sound: Compatible with DirectX® 9.0c