10 Best Open World Shooting Games Pc

Updated on: October 2022

Best Open World Shooting Games Pc in 2022


theHunter: 2019 Edition - PlayStation 4

theHunter: 2019 Edition - PlayStation 4
BESTSELLER NO. 1 in 2022

The Outer Worlds Standard Edition - Xbox One [Digital Code]

The Outer Worlds Standard Edition - Xbox One [Digital Code]
BESTSELLER NO. 2 in 2022
  • Download game 9/27 Play on 10/27
  • Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later than you expected while finding yourself in the midst of a deep conspiracy on the verge of destroying the Halcyon Colony

Watch Dogs 2 - PlayStation 4

Watch Dogs 2 - PlayStation 4
BESTSELLER NO. 3 in 2022
  • PLAYSTATION EXCLUSIVE Play future Mission Packs 30 days early on the PlayStation4
  • EXPLORE THE MASSIVE AND DYNAMIC OPEN WORLD OF SAN FRANSISCO BAY Experience an incredible variety of game play possibilities in the winding streets of San Francisco, the vibrant neighborhoods of Oakland, and cutting edge Silicon Valley
  • HACK EVERYTHING Every person, vehicle and connected device can be hacked. Take control of drones, cars, cranes, and more to use them as your weapon
  • CONNECT WITH FRIENDS Play Co op and Player vs. Player activities in a seamless shared world
  • YOU ARE IN CTRL Develop your skills and combine hacking, weapons and stealth to complete missions in ways that suit your playstyle

Hunting Simulator - PlayStation 4

Hunting Simulator - PlayStation 4
BESTSELLER NO. 4 in 2022
  • Track 37 species, each with realistic animal behaviors: big and Small game, predators, waterfowl.and many more
  • Explore 12 expansive regions based on real hunting areas in Europe and north America adapting to the elements as the weather and time of day dynamically change
  • Choose from AMONG 17 different firearms (rifles, bows and crossbows) including official winchester and browning Licensed weapons, and close to 50 essential accessories
  • Improve your Shooting skills on the Shooting range and track all sorts of Prey in Free hunt; take Off on an adventure with three friends or with players from around the globe
  • A first in the hunting game genre: use a drone to explore your environment

Sniper Elite 4 - PlayStation 4

Sniper Elite 4 - PlayStation 4
BESTSELLER NO. 5 in 2022
  • Sniper Elite 4 is a third-person tactical shooter combining genre-defining ballistics and emergent stealth tactics across the largest and most diverse environments ever seen in a Sniper Elite game.
  • Players assume the role of covert agent and elite marksman Karl Fairburn, who must fight alongside the brave men and women of the Italian Resistance.
  • Fighting to help free their country from the yoke of Fascism, and defeat a terrifying new threat with the potential to halt the Allied fightback in Europe before it begins.
  • 1-2 player, dedicated co-op, adversarial multiplayer modes

State of Decay 2 - Xbox One

State of Decay 2 - Xbox One
BESTSELLER NO. 6 in 2022
  • State of Decay 2 is the ultimate open world zombie survival game Four Player Co-Op Multiplayer Establish a base, develop your characters and manage resources to survive in a post-apocalyptic world
  • Xbox One X Enhanced with higher resolutions, steadier framerates and better effects
  • Every decision has lasting consequences In the end, how you survive just might surprise you
  • Pre-order now to get the Amazon exclusive Survivor’s Pack Includes the Zed Swatter melee weapon, an exclusive vehicle and an assortment of survival supplies and abilities - Codes will be received within 7 days of release

Call of Cthulhu - PlayStation 4

Call of Cthulhu - PlayStation 4
BESTSELLER NO. 7 in 2022
  • Investigative RPG set in the H.P. Lovecraft Universe, developed with Unreal Engine 4
  • Play as Edward Pierce and shed light on Sarah Hawkins murder, while facing the horrors of a grim island filled with monstrosities lurking in the dark
  • Doubt your own senses and experience true madness, thanks to the game's unique sanity and psychosis crisis mechanics
  • Enhance your character's abilities and use new skills to discover the truth
  • Experience rich, open exploration, Full of deep dialogue with meaningful choices that impact the narrative and relationships with your companions

Mafia III - PlayStation 4

Mafia III - PlayStation 4
BESTSELLER NO. 8 in 2022
  • Collectible map of New Bordeaux Included.
  • 1968 NEW BORDEAUX, A REIMAGINED NEW ORLEANS: A vast open world ruled by the mob and detailed with the sights and sounds of the era.
  • A LETHAL ANTI-HERO: Be Lincoln Clay, orphan and Vietnam veteran hell bent on revenge for the deaths of his surrogate family.
  • REVENGE YOUR WAY: Choose your own play-style; brute force, blazing guns or stalk-and-kill tactics, to tear down the Italian Mafia.
  • A NEW FAMILY ON THE ASHES OF THE OLD: Build a new criminal empire your way by deciding which lieutenants you reward, and which you betray

Far Cry 5 - Xbox One Standard Edition

Far Cry 5 - Xbox One Standard Edition
BESTSELLER NO. 9 in 2022
  • Fan the flames of resistance and fight to free Hope County from the grip of a deadly cult in the newest installment of the Far Cry series
  • Beware of the wrath of Joseph Seed and his cult followers as you support the resistance in small-town America
  • Explore Hope County and discover the Montana countryside, wildlife, and its inhabitants in an exciting open world
  • Play your way. Build your character, make your own allies, and watch the world change as you progress
  • Upgrade to the Gold Edition and get immediate access to all Deluxe add-on content, plus the season pass; Entertainment Software Rating Board (ESRB) Content Description: Blood and gore, intense violence, sexual themes, strong language, use of drugs and alcohol

Days Gone - Playstation 4

Days Gone - Playstation 4
BESTSELLER NO. 10 in 2022
  • Harsh Open World: Using the power of PlayStation 4 and unreal engine 4, days one offers an incredibly realistic and detailed open world experience. But be careful— day and night cycles, all affect gameplay and enemy behavior
  • Brutal Sandbox Combat: Perfect your gameplay with an endless combination of strategy and play in every situation. Craft customized items using pieces and parts found in the field, from brutal melee weapons to traps and more
  • Compelling Story: At its core, days gone is about survivors and what makes them human: desperation, loss, madness, betrayal, friendship, brotherhood, regret, love and hope. It’s about how hope never dies
  • Play as Deacon St.John, a bounty hunter facing a brutal struggle for survival while searching for a reason to live

Gaming - Design Your Sandbox Games Better!

My inquiry of all the things I consider frustrating and wrong in this genre.

DESTINATION TOO FAR

It seems that with most sandbox games, the further you get in the game, the further your destination becomes. Even in the most recent GTAIV, the game required me to pass through two islands to get to my mission destination and then escort my allies all the way back. GTAIV saves itself by having a taxi cab system in which you can simply ride in a cab and you'll get to your destination in an instant but regardless, there still are chase missions and escort missions in GTAIV that requires you to drive for a long time. So many sandbox games do this in the later part of the game. Obviously, for sandbox games, the bigger the world, the better but developers don't seem to realize that gamers want to explore all of that at a good pace and on their own, not through ridiculously long missions. Showing off the entire world as the game progresses is a good idea but forcing players to trek though all of it by having missions have destination extremely far is just poor design choice in my opinion.
Another thing is when a sandbox only has like one type of transportation. I heard that Saint's Row 1 only has cars. No bikes, no motorcycles, no boats, no tanks, no choppers, no planes. Just cars. Now stuff like bikes and boats probably won't make you reach extremely far destinations any faster but it makes getting to those destinations a lot more interesting. Having fast vehicles or including an instant travel mechanism (e.g. Oblivion) makes the sandbox experience more convenient and fluid. I just don't understand why developers keep wanting me to drive through such long distances...

REPETITIVE VOICEOVERS FROM NPCS

In a sandbox game, it is inevitable that you'll keep revising the same old places again and again and this is all okay except when the voices and the sound effects in certain areas are the same annoying crap you've heard in all the other areas. About three months ago, I was playing Crackdown on my friend's Xbox 360 and holy crap, the annoying sound effects nearly drove me to suicide. It's so terrible. The enemies keep repeating the same crazy shouts and weird moaning when I kill them. The game was pretty fun to explore and I'm usually a guy who doesn't complain too much about graphics or audio (which is why most of my reviews seem to omit these aspects) but man, when a game assaults your ears (and eventually your brain) like this, the game suddenly stops becoming fun.
Not tooo many games are guilty of this terrible design, but they're there. The villager's voiceovers in Just Cause overlap in less than an hour and just my short experience with Mercenaries 2 demo on my PS3 gave me a massive headache, not to mention the overly pompous and intrusive orchestraic music that played in the background of that demo. I admit, this isn't THAT big of a deal and putting lot of audio tracks into a video game must be a lot of effort, but developers must know how it may hurt the experience if they don't do a good job on the audio department, especially since sandbox games are designed to have lot of gameplay hours.
This issue however is something I've never encountered in a GTA game, not even the portable GTA: Liberty City Stories (PSP). The sound effects are diverse and great and the voiceovers for NPS in all areas of the game are never boring. In GTAIV, this was one of the most impressive things because you could actually find crazy lunatics preaching about the end of the world in the streets and find people arguing near restaurants. And every time you were in a gunfight, the sound effects were crisp, beautiful, and the enemy voiceovers not too extreme. I just wish all sandbox games had at least half of this amount of polish in their games.

YOU = MOST WANTED

Like an FPS game, one big thing that can hurt a sandbox game is the enemy A.I, especially when it's set to shoot and target you and you only when they see you. I will mention Crackdown again because once again, this game is horrible when it comes to this issue. The moment you respawn, there are bullets flying everywhere. No matter what you're doing, whether you're driving down the street, jumping on buildings like a superhero, if they see you, they will shoot and they will hit. Perhaps this is why you have a regenerating health system but the harassment is endless and rather annoying. You die, you respawn, and it's the same thing. Man, do they hate your guts.
The thing about this is that not only is it annoying but it can also be extremely frustrating. I remember playing Hulk: Ultimate Destruction and while the free-roaming and action in the game was pretty damn fun, jesus, there's just a constant barrage of bullets, missiles, tank rounds, all coming at you non-stop. It's ridiculous. I guess it's to make sure the action never stops but it would be nice to see some kind of nice dynamic for the A.I. Don't they ever get a bit scared of the big green beast? And how come they're always so damn accurate with their weapons? The bad a.i. just makes me lose immersion in a game cause it just feels like I'm fighting against a flawless computer program and in an sense, that is exactly what I'm doing. And really, that isn't fun. People criticize Crysis for having dumb A.I. but at least Crytek tried to make the A.I. dynamic and more human in their actions. Sure it resulted in some bugs here and there but I think that's better than just this constant barrage of bullets all headed towards you and hitting you 24/7.

COLLECTATHONS AS SIDEQUESTS? UGH

249 pidgeons to find and kill? You call this a fun diversion? Are you serious? I'm disappointed in you GTAIV. So instead of firetruck missions or ambulance missions or derby arenas, this is your answer for those wanting something to do other than story missions? I'm speechless.
Actually, no I'm not speechless. I'm just really upset. I don't mind the fact that majority of sandbox games have some things to collect. GTA San Andreas was nuts with this idea, since in that game, you had to find grafitis, sea shells, horse shoes and some other stuff. It had massive colletathons but in that game, collectathons were just there as extras and didn't even feel like sidequests cause there were so many other things to do, like mining missions, dating your girlfriend, partaking in gang wars... In GTAIV, the majority of the side stuff are so boring that you might as well just collect pidgeons!
Now, you may feel like I'm singling out GTAIV here but no, lot of other sandbox games do this too. It's just that I had expected a lot of fun out of GTAIV (I was really hyped for this one) and didn't get it but instead, got a collectathon. I'm not a big fan of collectathons at all. Collectathons in Spiderman 1-3... not fun. Collectathon in Crackdown (mentioned yet again lol), not fun. The only time collectathon is fun is in platforming games like Jak and Daxter cause it's fun getting to those hidden places. But in pure sandbox games, having better sidequests is much better than having gamers collect worthless and useless icons.

DEATH = RETRY FROM BEGINNING

I mentioned that in most sandbox games, the later parts of the game require you to travel to extremely far distances. This is bad because in most sandbox games, dying means retrying from the very beginning. In GTA games you actually have to drive back to the location of the person you're doing the mission for, skip through the cutscene (which requires you pass through a loading screen), accept the mission again, and then travel all the way back to your mission. Such a hassle. The new cellphone system in GTAIV makes this a bit more convenient but the experience would be much better if it had some kind of checkpoint systems for the missions. Having to do the entire mission from the very beginning and driving everywhere again and skipping through the same cutscene is just really tedious. I understand that you don't want me to die in these games, but you don't have to punish me so much. We're not in the NES era anymore. Games are supposed to be more convenient and easy to pick up and play.

CAN I SAVE MY GAME NOW?

I swear sometimes, playing these sandbox games makes me feel like I'm playing an SNES game. Things seem to be getting better lately but even a game that was recently released as GTAIV doesn't seem to have a very easy save system. Unless you have auto-save feature on, you still have to go back to your home/apartment and go to your bed to save the game. GTAIV is not as inconvenient as the previous games in the series but not too much seems to have changed in this realm. In fact, the way you save the vehicles you obtained is messier and buggier since you have to park it inside these white lines in order to have that vehicle available for use the next time you play the game.
Speaking of vehicle saves, I would love it if a game let me save a vehicle in my garage and once saved, it'll always be there. So for example, if I took the car out for a drive and completely wrecked it, the next time I play the game, the car will still be in my garage unless I put a different car in the garage afterwards. Saving vehicles in GTA games never made much sense because once you used it, it was gone unless you got it back into the garage in a good condition, and that's easier said than done.
Anywho, back to what I was talking about. This genre seriously just needs much more convenient way of saving than just the game either(1) automatically saving after you fail/succeed a mission or (2) having you go back to a certain specific area to save your game. There's actually a menu screen you can access in most sandbox games. Why not just put a save feature right in there? Why do I have to spend extra 10 minutes to save a game?
Seriously, I remember when I was 17, I was playing GTA San Andreas on my computer and then my parents called out and said it was dinner time. I told them to wait a while cause I needed to save the game, in case my computer crashed while I was eating dinner (yes, windows sucks, but now I'm digressing). When I finally got to my dinner table, my dad yelled at me for making them wait so long. If San Andreas had a more convenient save system, I wouldn't have gotten yelled at. Not to mention the guilt I felt to my parents for making them wait over a video game...

Since I haven't played too many sandbox games and since most of my sandbox experience comes from the GTA franchise more than anything else, I honestly can't think of any more design flaws in this genre than that but I think they're reasonable complaints nonetheless. Even tho my experience in this genre is not much, I do feel like a lot of sandbox games have these design issues. I probably need to play a lot more of them to know what they're like (still haven't played any of the Yakuza games for example) so hey, if you guys want to give me your input on this stuff, go right ahead. I'm sure some of you have way more experience with sandbox games than I ever will. Thanks for reading and as always, all feedback is greatly appreciated. :)